Storyboard::Seek Method (FrameworkElement, TimeSpan, TimeSeekOrigin)
Assembly: PresentationFramework (in PresentationFramework.dll)
public: void Seek( FrameworkElement^ containingObject, TimeSpan offset, TimeSeekOrigin origin )
- Type: System.Windows::FrameworkElement
- Type: System::TimeSpan
A positive or negative value that describes the amount by which the timeline should move forward or backward from the specified origin.
- Type: System.Windows.Media.Animation::TimeSeekOrigin
The position from which offset is applied.
This method changes the storyboard clock's CurrentState to Active. This method has no effect on the timing tree until the next time a tick is processed. As a side-effect, the appropriate events are also not raised until then.
To interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard. A controllable storyboard can pause, resume, seek, stop, and be removed if it is made controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.
The following example shows how to seek (skip) to one second after a Storyboard begins.
|How to: Seek a Storyboard||The following example shows how to use the Seek method of a Storyboard to jump to any position in a storyboard animation.|
|How to: Seek a Storyboard Synchronously||The following example shows how to use the SeekAlignedToLastTick method of a Storyboard to seek to any position in a storyboard animation synchronously.|
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.