Note that seek operations do not take the storyboard's SpeedRatio or SlipBehavior settings into account. The storyboard is treated as though it has a SpeedRatio of 1 and no SlipBehavior.
This method changes the storyboard clock's CurrentState to Active. This method has no effect on the timing tree until the next time a tick is processed. As a side-effect, the appropriate events are also not raised until then.
To interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard. A controllable storyboard can pause, resume, seek, stop, and be removed if it is made controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.
Seeking a storyboard triggers the CurrentGlobalSpeedInvalidated and CurrentStateInvalidated events.