Storyboard.Begin Method (FrameworkContentElement, HandoffBehavior)
Applies the animations associated with this Storyboard to their targets and initiates them, using the specified HandoffBehavior.
Assembly: PresentationFramework (in PresentationFramework.dll)
public void Begin( FrameworkContentElement containingObject, HandoffBehavior handoffBehavior )
You cannot use methods in XAML.
Parameters
- containingObject
- Type: System.Windows.FrameworkContentElement
An object contained within the same name scope as the targets of this storyboard's animations. Animations without a TargetName are applied to containingObject.
- handoffBehavior
- Type: System.Windows.Media.Animation.HandoffBehavior
The behavior the new animation should use to interact with any current animations.
When you apply a Storyboard, AnimationTimeline, or AnimationClock to a property using the Compose HandoffBehavior, any Clock objects previously associated with that property continue to consume system resources; the timing system does not remove these clocks automatically.
To avoid performance issues when you apply a large number of clocks using Compose, you should remove composing clocks from the animated property after they complete. There are several ways to remove a clock.
To remove all clocks from a property, use the ApplyAnimationClock(DependencyProperty, AnimationClock) or BeginAnimation(DependencyProperty, AnimationTimeline) method of the animated object. Specify the property being animated as the first parameter, and null as the second. This removes all animation clocks from the property.
To remove a specific AnimationClock from a list of clocks, use the Controller property of the AnimationClock to retrieve a ClockController, then call the Remove method of the ClockController. This is typically done in the Completed event handler for a clock. Note that only root clocks can be controlled by a ClockController; the Controller property of a child clock returns null. Note also that the Completed event is not called if the effective duration of the clock is forever. In that case, the user must determine when to call Remove.
This is primarily an issue for animations on objects that have a long lifetime. When an object is garbage collected, its clocks are also disconnected and garbage collected.
For more information about clock objects, see Animation and Timing System Overview.
The following example uses the SnapshotAndReplace HandoffBehavior to animate when the user left-clicks, and the Compose HandoffBehavior when the user right-clicks.
/* This example shows how to animate a FrameworkContentElement with a storyboard. */ using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Shapes; using System.Windows.Media.Animation; using System.Windows.Documents; using System.Windows.Input; namespace Microsoft.Samples.Animation.AnimatingWithStoryboards { public class FrameworkContentElementStoryboardWithHandoffBehaviorExample : FlowDocument { private Storyboard myStoryboard; DoubleAnimation xAnimation; DoubleAnimation yAnimation; public FrameworkContentElementStoryboardWithHandoffBehaviorExample() { // Create a name scope for the document. NameScope.SetNameScope(this, new NameScope()); this.Background = Brushes.Orange; // Create a run of text. Run theText = new Run( "Lorem ipsum dolor sit amet, consectetuer adipiscing elit."); // Create a TextEffect TextEffect animatedSpecialEffect = new TextEffect(); animatedSpecialEffect.Foreground = Brushes.OrangeRed; animatedSpecialEffect.PositionStart = 0; animatedSpecialEffect.PositionCount = 20; TranslateTransform animatedTransform = new TranslateTransform(); // Assign the transform a name by // registering it with the page, so that // it can be targeted by storyboard // animations. this.RegisterName("animatedTransform", animatedTransform); animatedSpecialEffect.Transform = animatedTransform; // Apply the text effect to the run. theText.TextEffects = new TextEffectCollection(); theText.TextEffects.Add(animatedSpecialEffect); // Create a paragraph to contain the run. Paragraph animatedParagraph = new Paragraph(theText); animatedParagraph.Background = Brushes.LightGray; this.Blocks.Add(animatedParagraph); // // Create a storyboard to animate the // text effect's transform. // myStoryboard = new Storyboard(); xAnimation = new DoubleAnimation(); xAnimation.Duration = TimeSpan.FromSeconds(5); Storyboard.SetTargetName(xAnimation, "animatedTransform"); Storyboard.SetTargetProperty(xAnimation, new PropertyPath(TranslateTransform.XProperty)); myStoryboard.Children.Add(xAnimation); yAnimation = new DoubleAnimation(); yAnimation.Duration = TimeSpan.FromSeconds(5); Storyboard.SetTargetName(yAnimation, "animatedTransform"); Storyboard.SetTargetProperty(yAnimation, new PropertyPath(TranslateTransform.YProperty)); myStoryboard.Children.Add(yAnimation); this.MouseLeftButtonDown += new MouseButtonEventHandler(document_mouseLeftButtonDown); this.MouseRightButtonDown += new MouseButtonEventHandler(document_mouseRightButtonDown); } // When the user left-clicks, use the // SnapshotAndReplace HandoffBehavior when applying the animation. private void document_mouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Point clickPoint = Mouse.GetPosition(this); // Animate to the target point. xAnimation.To = clickPoint.X; yAnimation.To = clickPoint.Y; try { myStoryboard.Begin(this, HandoffBehavior.SnapshotAndReplace); }catch(Exception ex) { MessageBox.Show(ex.ToString()); } } // When the user right-clicks, use the // Compose HandoffBehavior when applying the animation. private void document_mouseRightButtonDown(object sender, MouseButtonEventArgs e) { Point clickPoint = Mouse.GetPosition(this); // Animate to the target point. xAnimation.To = clickPoint.X; yAnimation.To = clickPoint.Y; myStoryboard.Begin(this, HandoffBehavior.Compose); } } }
Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.