Export (0) Print
Expand All

Vector3D.Subtract Method (Vector3D, Vector3D)

Subtracts a Vector3D structure from a Vector3D structure.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public static Vector3D Subtract(
	Vector3D vector1,
	Vector3D vector2
)

Parameters

vector1
Type: System.Windows.Media.Media3D.Vector3D

The Vector3D structure to be subtracted from.

vector2
Type: System.Windows.Media.Media3D.Vector3D

The Vector3D structure to subtract from vector1.

Return Value

Type: System.Windows.Media.Media3D.Vector3D
The result of subtracting vector2 from vector1.

The following example shows how to subtract a Vector3D structure from a Vector3D structure.

						// Subtracts a Vector3D from a Vector3D using the static Subtract method.   
						// Returns a Vector3D.

						Vector3D vector1 = new Vector3D(20, 30, 40);
						Vector3D vector2 = new Vector3D(45, 70, 80);
						Vector3D vectorResult = new Vector3D();

						vectorResult = Vector3D.Subtract(vector1, vector2);
                        // vector Result is equal to (-25, -40, -40)

.NET Framework

Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Show:
© 2014 Microsoft