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Vector3D.Multiply Method (Vector3D, Double)

Multiplies the specified Vector3D structure by the specified scalar and returns the result as a Vector3D.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public static Vector3D Multiply(
	Vector3D vector,
	double scalar
)

Parameters

vector
Type: System.Windows.Media.Media3D.Vector3D

The Vector3D structure to multiply.

scalar
Type: System.Double

The scalar to multiply.

Return Value

Type: System.Windows.Media.Media3D.Vector3D
The result of multiplying vector and scalar.

The following example shows how to multiply a Vector3D structure by a scalar.

// Multiplies a Vector3D by a Scalar using the static Multiply method.   
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Double scalar1 = 75;
Vector3D vectorResult = new Vector3D();

vectorResult = Vector3D.Multiply(vector1, scalar1);
// vectorResult is equal to (1500, 2250, 3000)

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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