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Vector3D.Add Method (Vector3D, Point3D)

Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public static Point3D Add(
	Vector3D vector,
	Point3D point


Type: System.Windows.Media.Media3D.Vector3D

The Vector3D structure used to translate the specified Point3D structure.

Type: System.Windows.Media.Media3D.Point3D

The Point3D structure to be translated.

Return Value

Type: System.Windows.Media.Media3D.Point3D
The result of translating point by vector.

The following example shows how to use the Add method to translate a Point3D structure by a Vector3D structure.

// Translates a Point3D by a Vector3D using the static Add method.   
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = Vector3D.Add(vector1, point1);
// vectorResult is equal to (30, 35, 41)

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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