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Rect3D.Offset Method (Vector3D)

Sets the offset translation of the Rect3D to the provided value, specified as a Vector3D.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public void Offset(
	Vector3D offsetVector


Type: System.Windows.Media.Media3D.Vector3D

Vector3D that specifies the offset translation.

Rect3D is typically used to represent the bounds of a MeshGeometry3D or Model3D.

Note that calling the Offset method will only have an effect if you can change the X, Y, and Z properties directly. Because Rect3D is a value type, if you reference a Rect3D object by using a property or indexer, you get a copy of the object, not a reference to the object. If you attempt to change X, Y, or Z on a property or indexer reference, a compiler error occurs. Similarly, calling Offset on the property or indexer will not change the underlying object.  If you want to change the value of a Rect3D that is referenced as a property or indexer, create a new Rect3D, modify its fields, and then assign the Rect3D back to the property or indexer. 

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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