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Vector.Multiply Operator (Vector, Matrix)

Transforms the coordinate space of the specified vector using the specified Matrix.

Namespace:  System.Windows
Assembly:  WindowsBase (in WindowsBase.dll)

public static Vector operator *(
	Vector vector,
	Matrix matrix


Type: System.Windows.Vector

The vector to transform.

Type: System.Windows.Media.Matrix

The transformation to apply to vector.

Return Value

Type: System.Windows.Vector
The result of transforming vector by matrix.

The following example shows how to use this operator (*) to multiply a Vector structure by a Matrix structure.

private Vector overloadedMultiplyVectorByMatrixOperatorExample()
    Vector vector1 = new Vector(20, 30);
    Matrix matrix1 = new Matrix(40, 50, 60, 70, 80, 90);
    Vector vectorResult = new Vector();

    // Multiply the vector and matrix. 
    // vectorResult is equal to (2600,3100).
    vectorResult = vector1 * matrix1;

    return vectorResult;


.NET Framework

Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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