StateChangedEventArgs Class
Returns data from the StateChanged event.
Assembly: System.Speech (in System.Speech.dll)
The StateChangedEventArgs type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | PreviousState | Gets the state of the SpeechSynthesizer before the StateChanged event. |
![]() | State | Gets the state of the SpeechSynthesizer before the StateChanged event. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object) | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
An instance of StateChangedEventArgs is created when the SpeechSynthesizer object raises the StateChanged event. To obtain the values for the new and the previous SynthesizerState, access the State and PreviousState properties in the handler for the event.
The following example demonstrates the information that is available about the StateChanged event.
using System; using System.Speech.Synthesis; namespace SampleSynthesis { class Program { static void Main(string[] args) { // Initialize a new instance of the SpeechSynthesizer. using (SpeechSynthesizer synth = new SpeechSynthesizer()) { // Configure the audio output. synth.SetOutputToDefaultAudioDevice(); // Subscribe to StateChanged event. synth.StateChanged += new EventHandler<StateChangedEventArgs>(synth_StateChanged); // Subscribe to the SpeakProgress event. synth.SpeakProgress += new EventHandler<SpeakProgressEventArgs>(synth_SpeakProgress); // Speak the prompt. synth.Speak("What is your favorite color?"); // Pause the SpeechSynthesizer object. synth.Pause(); // Resume the SpeechSynthesizer object. synth.Resume(); } Console.WriteLine("\nPress any key to exit..."); Console.ReadKey(); } // Write the state of the SpeechSynthesizer to the console. static void synth_StateChanged(object sender, StateChangedEventArgs e) { Console.WriteLine("State: {0} Previous State: {1}\n", e.State, e.PreviousState); } // Write the speak progress of the SpeechSynthesizer to the console. static void synth_SpeakProgress(object sender, SpeakProgressEventArgs e) { Console.WriteLine(e.Text); } } }
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
