gluCylinder
The gluCylinder function draws a cylinder.
void gluCylinder(
GLUquadricObj *qobj, GLdouble baseRadius, GLdouble topRadius, GLdouble height, GLint slices, GLint stacks);
Parameters
- qobj
The quadric object (created with gluNewQuadric). - baseRadius
The radius of the cylinder at z = 0. - topRadius
The radius of the cylinder at z = height. - height
The height of the cylinder. - slices
The number of subdivisions around the z-axis. - stacks
The number of subdivisions along the z-axis.
Remarks
The gluCylinder function draws a cylinder oriented along the z-axis. The base of the cylinder is placed at z = 0, and the top at z = height. Like a sphere, a cylinder is subdivided around the z-axis into slices, and along the z-axis into stacks.
Note that if topRadius is set to zero, then this routine will generate a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then any generated normals point away from the z-axis. Otherwise, they point toward the z-axis.
If texturing is turned on (with gluQuadricTexture): texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height; and s ranges from 0.0 at the positive y-axis, to 0.25 at the positive x-axis, to 0.5 at the negative y-axis, to 0.75 at the positive x-axis, and back to 1.0 at the positive y-axis.
Requirements
** Windows NT/2000:** Requires Windows NT 3.5 or later.
** Windows 95/98:** Requires Windows 95 or later. Available as a redistributable for Windows 95.
** Header:** Declared in Glu.h.
** Library:** Use Glu32.lib.
See Also
gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricOrientation, gluQuadricTexture, gluSphere