The glReadBuffer function selects a color buffer source for pixels.
void glReadBuffer( GLenum mode );
- A color buffer. Accepted values are GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, and GL_AUXi, where i is between 0 and GL_AUX_BUFFERS 1.
The glReadBuffer function specifies a color buffer as the source for subsequent glReadPixels and glCopyPixels commands. The mode parameter accepts one of twelve or more predefined values. (GL_AUX0 through GL_AUX3 are always defined.) In a fully configured system, GL_FRONT, GL_LEFT, and GL_FRONT_LEFT all name the front-left buffer, GL_FRONT_RIGHT and GL_RIGHT name the front-right buffer, and GL_BACK_LEFT and GL_BACK name the back-left buffer.
Nonstereo double-buffered configurations have only a front-left and a back-left buffer. Single-buffered configurations have a front-left and a front-right buffer if stereo, and only a front-left buffer if nonstereo. It is an error to specify a nonexistent buffer to glReadBuffer.
By default, mode is GL_FRONT in single-buffered configurations, and GL_BACK in double-buffered configurations.
The following function retrieves information related to glReadBuffer:
glGet with argument GL_READ_BUFFER
The following are the error codes generated and their conditions.
|GL_INVALID_ENUM||mode was not one of the twelve (or more) accepted values.|
|GL_INVALID_OPERATION||mode specified a buffer that does not exist.|
|GL_INVALID_OPERATION||glReadBuffer was called between a call to glBegin and the corresponding call to glEnd.|
Windows NT/2000: Requires Windows NT 3.5 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in Gl.h.
Library: Use Opengl32.lib.