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glRenderMode

The glRenderMode function sets the rasterization mode.

GLint glRenderMode(
  GLenum mode
);

Parameters

mode
The rasterization mode. The following three values are accepted. The default value is GL_RENDER.
Value Meaning
GL_RENDER Render mode. Primitives are rasterized, producing pixel fragments, which are written into the framebuffer. This is the normal mode and also the default mode.
GL_SELECT Selection mode. No pixel fragments are produced, and no change to the framebuffer contents is made. Instead, a record of the names of primitives that would have been drawn if the render mode was GL_RENDER is returned in a select buffer, which must be created (see glSelectBuffer) before selection mode is entered.
GL_FEEDBACK Feedback mode. No pixel fragments are produced, and no change to the framebuffer contents is made. Instead, the coordinates and attributes of vertices that would have been drawn had the render mode been GL_RENDER are returned in a feedback buffer, which must be created (see glFeedbackBuffer) before feedback mode is entered.

Remarks

The glRenderMode function takes one argument, mode, which can assume one of three predefined values above.

The return value of the glRenderMode function is determined by the render mode at the time glRenderMode is called, rather than by mode. The values returned for the three render modes are as follows.

Value Meaning
GL_RENDER Zero.
GL_SELECT The number of hit records transferred to the select buffer.
GL_FEEDBACK The number of values (not vertices) transferred to the feedback buffer.

Refer to glSelectBuffer and glFeedbackBuffer for more details concerning selection and feedback operation.

If an error is generated, glRenderMode returns zero regardless of the current render mode.

The following function retrieves information related to glRenderMode:

glGet with argument GL_RENDER_MODE

Error Codes

The following are the error codes generated and their conditions.

Error code Condition
GL_INVALID_ENUM mode was not one of the three accepted values.
GL_INVALID_OPERATION glSelectBuffer was called while the render mode was GL_SELECT, or if glRenderMode was called with argument GL_SELECT before glSelectBuffer was called at least once.
GL_INVALID_OPERATION glFeedbackBuffer was called while the render mode was GL_FEEDBACK, or if glRenderMode was called with argument GL_FEEDBACK before glFeedbackBuffer was called at least once.
GL_INVALID_OPERATION glRenderMode was called between a call to glBegin and the corresponding call to glEnd.

Requirements

  Windows NT/2000: Requires Windows NT 3.5 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in Gl.h.
  Library: Use Opengl32.lib.

See Also

glBegin, glEnd, glFeedbackBuffer, glInitNames, glLoadName, glPassThrough, glPushName, glSelectBuffer


  

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