The glCopyTexImage1D function copies pixels from the framebuffer into a one-dimensional texture image.
void glCopyTexImage1D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border );
- The target for which the image data will be changed. Must have the value GL_TEXTURE_1D.
- The level-of-detail number. Level 0 is the base image. Level n is the nth mipmap reduction image.
- The internal format and resolution of the texture data. This parameter must be one of the following symbolic values:
Constant R Bits G Bits B Bits A Bits L Bits I Bits GL_ALPHA GL_ALPHA4 4 GL_ALPHA8 8 GL_ALPHA12 12 GL_ALPHA16 16 GL_LUMINANCE GL_LUMINANCE4 4 GL_LUMINANCE8 8 GL_LUMINANCE12 12 GL_LUMINANCE16 16 GL_LUMINANCE_ALPHA GL_LUMINANCE4_ALPHA4 4 4 GL_LUMINANCE6_ALPHA2 2 6 GL_LUMINANCE8_ALPHA8 8 8 GL_LUMINANCE12_ALPHA4 4 12 GL_LUMINANCE12_ALPHA12 12 12 GL_LUMINANCE16_ALPHA16 16 16 GL_INTENSITY GL_INTENSITY4 4 GL_INTENSITY8 8 GL_INTENSITY12 12 GL_INTENSITY16 16 GL_RGB GL_R3_G3_B2 3 3 2 GL_RGB4 4 4 4 GL_RGB5 5 5 5 GL_RGB8 8 8 8 GL_RGB10 10 10 10 GL_RGB12 12 12 12 GL_RGB16 16 16 16 GL_RGBA GL_RGBA2 2 2 2 2 GL_RGBA4 4 4 4 4 GL_RGB5_A1 5 5 5 1 GL_RGBA8 8 8 8 8 GL_RGB10_A2 10 10 10 2 GL_RGBA12 12 12 12 12 GL_RGBA16 16 16 16 16
- x, y
- The window coordinates of the lower-left corner of the row of pixels to be copied.
- The width of the texture image. Must be 2n + 2 * border for some integer n. The height of the texture image is 1.
- The width of the border. Must be either zero or 1.
The glCopyTexImage1D function defines a one-dimensional texture image using pixels from the current framebuffer, rather than from main memory as is the case for glTexImage1D.
Using the mipmap level specified with level, texture arrays are defined as a pixel row aligned with the lower-left corner of the window at the coordinates specified by x and y, with a length equal to width + 2 * border. The internal format of the texture array is specified with the internalFormat parameter.
The glCopyTexImage1D function processes the pixels in a row in the same way as glCopyPixels, except that before the final conversion of the pixels, all pixel component values are clamped to the range [0, 1] and converted to the texture's internal format for storage in the texture array. Pixel ordering is determined with lower x coordinates corresponding to lower texture coordinates. If any of the pixels within a specified row of the current framebuffer are outside the window associated with the current rendering context, then their values are undefined.
You cannot include calls to glCopyTexImage1D in display lists.
Note The glCopyTexImage1D function is only available in OpenGL version 1.1 or later.
The following function retrieves information related to glCopyTexImage1D:
glIsEnabled with argument GL_TEXTURE_1D
The following are the error codes generated and their conditions.
|GL_INVALID_ENUM||target was not an accepted value.|
|GL_INVALID_VALUE||level was less than zero or greater than log sub 2(max), where max is the returned value of GL_MAX_TEXTURE_SIZE.|
|GL_INVALID_VALUE||border was not zero or 1.|
|GL_INVALID_VALUE||width was less than zero, greater than 2 + GL_MAX_TEXTURE_SIZE; or width cannot be represented as 2^n + 2 * border for some integer n.|
|GL_INVALID_OPERATION||glCopyTexImage1D was called between a call to glBegin and the corresponding call to glEnd.|
Windows NT/2000: Requires Windows NT 4.0 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in Gl.h.
Library: Use Opengl32.lib.