Fires a specified event on the object.
Syntax
bFired = object.fireEvent(sEvent [, oEventObject])
Parameters
sEvent Required. String that specifies the name of the event to fire.oEventObject Optional. Object that specifies the event object from which to obtain event object properties.
Return Value
Boolean. Returns one of the following values:trueEvent fired successfully.falseEvent was cancelled.
Boolean. Returns one of the following values:
true
false
Remarks
If the event being fired cannot be cancelled, fireEvent always returns true. Regardless of their values specified in the event object, the values of the four event properties—cancelBubble, returnValue, srcElement, and type—are automatically initialized to the values shown in the following table. Event object propertyValuecancelBubblefalsereturnValuetruesrcElementelement on which the event is firedtypename of the event that is fired
If the event being fired cannot be cancelled, fireEvent always returns true.
Regardless of their values specified in the event object, the values of the four event properties—cancelBubble, returnValue, srcElement, and type—are automatically initialized to the values shown in the following table.
Example
The following sample shows how to use the fireEvent method. <html> <head> <script type="text/javascript"> function fnFireEvents() { oDiv.innerText = "The cursor has moved over me!"; oButton.fireEvent("onclick"); } </script> </head> <body> <h1>fireEvent Method Sample</h1> <p>By moving the cursor over the <strong>div</strong> below, the button is clicked.</p> <div id="oDiv" onmouseover="fnFireEvents();"> Mouse over this! </div> <p><button id="oButton" onclick="this.innerText='I have been clicked!'">Button </button></p> </body> </html> This feature requires Microsoft Internet Explorer 5.5 or later. Click the following icon to install the latest version. Then reload this page to view the sample.
The following sample shows how to use the fireEvent method.
<html> <head> <script type="text/javascript"> function fnFireEvents() { oDiv.innerText = "The cursor has moved over me!"; oButton.fireEvent("onclick"); } </script> </head> <body> <h1>fireEvent Method Sample</h1> <p>By moving the cursor over the <strong>div</strong> below, the button is clicked.</p> <div id="oDiv" onmouseover="fnFireEvents();"> Mouse over this! </div> <p><button id="oButton" onclick="this.innerText='I have been clicked!'">Button </button></p> </body> </html>
Standards Information
There is no public standard that applies to this method.
Applies To
A, ABBR, ACRONYM, ADDRESS, APPLET, AREA, B, BASE, BASEFONT, BDO, BGSOUND, BIG, BLOCKQUOTE, BODY, BR, BUTTON, CAPTION, CENTER, CITE, CODE, COL, COLGROUP, COMMENT, CUSTOM, DD, DEL, DFN, DIR, DIV, DL, DT, EM, EMBED, FIELDSET, FONT, FORM, FRAME, FRAMESET, HEAD, hn, HR, HTML, I, IFRAME, IMG, INPUT type=button, INPUT type=checkbox, INPUT type=file, INPUT type=hidden, INPUT type=image, INPUT type=password, INPUT type=radio, INPUT type=reset, INPUT type=submit, INPUT type=text, INS, ISINDEX, KBD, LABEL, LEGEND, LI, LINK, LISTING, MAP, MARQUEE, MENU, nextID, NOBR, NOFRAMES, NOSCRIPT, OBJECT, OL, OPTION, P, PLAINTEXT, PRE, Q, RT, RUBY, S, SAMP, SCRIPT, SELECT, SMALL, SPAN, STRIKE, STRONG, styleSheet, SUB, SUP, TABLE, TBODY, TD, TEXTAREA, TFOOT, TH, THEAD, TITLE, TR, TT, U, UL, VAR, WBR, XML, XMP, Element Constructor, HTMLDocument Constructor
See Also
createEventObject