You can set the opacity as uniform or graded, in a linear or radial fashion. The following list of allowable Style property values provides more information on how the Alpha filter properties support each style of filtered output.
- 0—Uniform—Applies Opacity value evenly across the object.
- 1—Linear—Applies an even opacity gradient, beginning with the Opacity value on a line from StartX to StartY and ending with the FinishOpacity value on a line from FinishX to FinishY.
- 2—Radial—Applies an even opacity gradient, beginning in the center with the Opacity value and ending at the middle of the sides of the object with the FinishOpacity value. The corners of the object are not affected by the opacity gradient.
- 3—Rectangular—Applies an even opacity gradient, beginning at the sides of the object with the Opacity value and ending at the center of the object with the FinishOpacity value.
This effect is supported in Microsoft Internet Explorer 4.0. For more information about Internet Explorer 4.0 filter behavior, see Downlevel Support and Internet Explorer 4.0 Filters.
The object that the filter is applied to must have layout before the filter effect displays. You can give the object layout by setting the height or width property, setting the position property to absolute, setting the writingMode property to tb-rl, or setting the contentEditable property to true.
You can assign multiple filters or transitions to an object by declaring each in the filter property of the object. The following div declaration assigns two filters and a Wheel transition to a div element.
<DIV STYLE="width:100%; filter:
progid:DXImageTransform.Microsoft.MotionBlur(strength=13, direction=310)
progid:DXImageTransform.Microsoft.Blur(pixelradius=2)
progid:DXImageTransform.Microsoft.Wheel(duration=3);">
Blurry text with smudge of gray.</div>
When multiple filters are applied to an object, each filter is processed in source order, with the exception of
procedural surfaces, which are computed first. To emphasize a filter's effect, place it last in source order or on the object's parent. Always place transitions last in source order.