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DispatchRuntime Class

Exposes properties that can be used to modify default behavior as well as attach custom objects that can modify how incoming messages are transformed into objects and dispatched to callback operations, when a Silverlight client is using a duplex contract. This class cannot be inherited.

System.Object
  System.ServiceModel.Dispatcher.DispatchRuntime

Namespace:  System.ServiceModel.Dispatcher
Assembly:  System.ServiceModel (in System.ServiceModel.dll)

public sealed class DispatchRuntime

The DispatchRuntime type exposes the following members.

  NameDescription
Public propertyUnhandledDispatchOperationGets or sets the operation to which unrecognized messages are dispatched.
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  NameDescription
Public methodEquals(Object)Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public methodGetHashCodeServes as a hash function for a particular type. (Inherited from Object.)
Public methodGetTypeGets the Type of the current instance. (Inherited from Object.)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object. (Inherited from Object.)
Public methodToStringReturns a string that represents the current object. (Inherited from Object.)
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Use the DispatchRuntime class either to modify the default behavior of a client or to insert objects that implement custom modifications when incoming messages are transformed into objects and those objects are released as callback invocations on a client.

The channel and endpoint dispatchers are the service (or duplex client) components responsible for accepting new channels, receiving messages, and for method dispatch and invocation, and response processing. Each client that participates in duplex communication has an endpoint dispatcher and channel dispatcher for each callback endpoint.The DispatchRuntime enables you to intercept and extend the channel or endpoint dispatcher for all messages across a particular contract, even when a message is not recognized. When a message arrives that does not match any messages declared in the contract, it is dispatched to the operation that was returned by the UnhandledDispatchOperation property. To intercept or extend across all messages for a particular operation, see the DispatchOperation class.

Silverlight

Supported in: 5, 4

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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