Public Class Sound
Private m_soundBytes() As Byte
Private m_fileName As String
Public Declare Function WCE_PlaySound Lib "CoreDll.dll" Alias "PlaySound" (ByVal szSound As String, ByVal hMod As IntPtr, ByVal flags As Integer) As Integer
Public Declare Function WCE_PlaySoundBytes Lib "CoreDll.dll" Alias "PlaySound" (ByVal szSound() As Byte, ByVal hMod As IntPtr, ByVal flags As Integer) As Integer
Private Enum Flags
SND_SYNC = &H0 ' play synchronously (default)
SND_ASYNC = &H1 ' play asynchronously
SND_NODEFAULT = &H2 ' silence (!default) if sound not found
SND_MEMORY = &H4 ' pszSound points to a memory file
SND_LOOP = &H8 ' loop the sound until next sndPlaySound
SND_NOSTOP = &H10 ' don't stop any currently playing sound
SND_NOWAIT = &H2000 ' don't wait if the driver is busy
SND_ALIAS = &H10000 ' name is a registry alias
SND_ALIAS_ID = &H110000 ' alias is a predefined ID
SND_FILENAME = &H20000 ' name is file name
SND_RESOURCE = &H40004 ' name is resource name or atom
End Enum
' Construct the Sound object to play sound data from the specified file.
Public Sub New(ByVal fileName As String)
m_fileName = fileName
End Sub
' Construct the Sound object to play sound data from the specified stream.
Public Sub New(ByVal stream As Stream)
' read the data from the stream
m_soundBytes = New Byte(stream.Length) {}
stream.Read(m_soundBytes, 0, Fix(stream.Length))
End Sub 'New
' Play the sound
Public Sub Play()
' If a file name has been registered, call WCE_PlaySound,
' otherwise call WCE_PlaySoundBytes.
If Not (m_fileName Is Nothing) Then
WCE_PlaySound(m_fileName, IntPtr.Zero, Fix(Flags.SND_ASYNC Or Flags.SND_FILENAME))
Else
WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, Fix(Flags.SND_ASYNC Or Flags.SND_MEMORY))
End If
End Sub
End Class
public class Sound
{
private byte[] m_soundBytes;
private string m_fileName;
private enum Flags {
SND_SYNC = 0x0000, /* play synchronously (default) */
SND_ASYNC = 0x0001, /* play asynchronously */
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
}
[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);
[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySoundBytes (byte[] szSound, IntPtr hMod, int flags);
/// <summary>
/// Construct the Sound object to play sound data from the specified file.
/// </summary>
public Sound (string fileName) {
m_fileName = fileName;
}
/// <summary>
/// Construct the Sound object to play sound data from the specified stream.
/// </summary>
public Sound(Stream stream) {
// read the data from the stream
m_soundBytes = new byte [stream.Length];
stream.Read(m_soundBytes, 0,(int)stream.Length);
}
/// <summary>
/// Play the sound
/// </summary>
public void Play () {
// if a file name has been registered, call WCE_PlaySound,
// otherwise call WCE_PlaySoundBytes
if (m_fileName != null)
WCE_PlaySound(m_fileName, IntPtr.Zero, (int) (Flags.SND_ASYNC | Flags.SND_FILENAME));
else
WCE_PlaySoundBytes (m_soundBytes, IntPtr.Zero, (int) (Flags.SND_ASYNC | Flags.SND_MEMORY));
}
}