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IInputChannel.Receive Method

Returns the message received, if one is available. If a message is not available, blocks for a default interval of time.

Namespace:  System.ServiceModel.Channels
Assembly:  System.ServiceModel (in System.ServiceModel.dll)

Message Receive()

Return Value

Type: System.ServiceModel.Channels.Message
The Message received.

Use the synchronous Receive method when it is acceptable for the current thread to be blocked until it receives the request message or exceeds the interval of time specified by timeout. Use the asynchronous BeginReceive method when you want the application processing to continue without waiting for the request to be received.

The synchronous Receive operation is available with or without an explicit timeout.

If a message is not available, it blocks until one is available or until the timeout is exceeded.

Receive can be called multiple times or concurrently. Only one Receive call can complete for each message received.

The following code illustrates how to implement this method:

public Message Receive()
{
    return Receive(DefaultReceiveTimeout);
}

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Portable Class Library

Supported in: Portable Class Library

.NET for Windows Store apps

Supported in: Windows 8

.NET for Windows Phone apps

Supported in: Windows Phone 8.1, Windows Phone Silverlight 8.1, Windows Phone Silverlight 8

Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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