Export (0) Print
Expand All
This topic has not yet been rated - Rate this topic

IInputChannel.Receive Method

Returns the message received, if one is available. If a message is not available, blocks for a default interval of time.

Namespace:  System.ServiceModel.Channels
Assembly:  System.ServiceModel (in System.ServiceModel.dll)
Message Receive()

Return Value

Type: System.ServiceModel.Channels.Message
The Message received.

Use the synchronous Receive method when it is acceptable for the current thread to be blocked until it receives the request message or exceeds the interval of time specified by timeout. Use the asynchronous BeginReceive method when you want the application processing to continue without waiting for the request to be received.

The synchronous Receive operation is available with or without an explicit timeout.

If a message is not available, it blocks until one is available or until the timeout is exceeded.

Receive can be called multiple times or concurrently. Only one Receive call can complete for each message received.

The following code shows how to implement this method.

Silverlight

Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

XNA Framework

Supported in: Windows Phone OS 7.0

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Did you find this helpful?
(1500 characters remaining)
Thank you for your feedback

Community Additions

ADD
Show:
© 2014 Microsoft. All rights reserved.