CA1800: Do not cast unnecessarily
|
TypeName |
DoNotCastUnnecessarily |
|
CheckId |
CA1800 |
|
Category |
Microsoft.Performance |
|
Breaking Change |
Non-breaking |
Duplicate casts decrease performance, especially when the casts are performed in compact iteration statements. For explicit duplicate cast operations, store the result of the cast in a local variable and use the local variable instead of the duplicate cast operations.
If the C# is operator is used to test whether the cast will succeed before the actual cast is performed, consider testing the result of the as operator instead. This provides the same functionality without the implicit cast operation that is performed by the is operator.
The following example shows a method that violates the rule by using the C# is operator. A second method satisfies the rule by replacing the is operator with a test against the result of the as operator, which decreases the number of cast operations per iteration from two to one.
using System; using System.Collections; using System.Windows.Forms; namespace PerformanceLibrary { public sealed class SomeClass { private SomeClass() {} // This method violates the rule. public static void UnderPerforming(ArrayList list) { foreach(object obj in list) { // The 'is' statement performs a cast operation. if(obj is Control) { // The 'as' statement performs a duplicate cast operation. Control aControl = obj as Control; // Use aControl. } } } // This method satisfies the rule. public static void BetterPerforming(ArrayList list) { foreach(object obj in list) { Control aControl = obj as Control; if(aControl != null) { // Use aControl. } } } } }
The following example shows a method, start_Click, that has multiple duplicate explicit casts, which violates the rule, and a method, reset_Click, which satisfies the rule by storing the cast in a local variable.
using System; using System.Drawing; using System.Windows.Forms; namespace PerformanceLibrary { public class SomeForm : Form { Button start, reset; public SomeForm() { start = new Button(); reset = new Button(); start.Click += new EventHandler(start_Click); reset.Click += new EventHandler(reset_Click); Controls.Add(start); Controls.Add(reset); } // This method violates the rule. void start_Click(object sender, EventArgs e) { Size controlSize = ((Control)sender).Size; RightToLeft rightToLeftValue = ((Control)sender).RightToLeft; Control parent = (Control)sender; } // This method satisfies the rule. void reset_Click(object sender, EventArgs e) { Control someControl = (Control)sender; Size controlSize = someControl.Size; RightToLeft rightToLeftValue = someControl.RightToLeft; Control parent = someControl; } } }