Direct3D Mobile Texture Sample
This sample provides a tutorial for adding texture mapping to Direct3D objects.
For information about using the samples, see the following topics:
This sample requires a future release of Windows Mobile.
To build and deploy the sample using Visual Studio
Open Windows Explorer and navigate to one of the language-specific subdirectories for this sample.
Double-click the solutions file (.sln) for this sample.
Press F5 to compile and run the sample.
Deploy to the device or emulator.
Requires Windows Mobile version 5.0 software for Pocket PC or Smartphone.
The .NET Compact Framework is required to build or run the sample. Seefor installation instructions.
Graphics, DirectX, Direct3D