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Direct3D Mobile Stencil Buffer Shadow Volume Sample

Shows how to use the stencil buffer to generate shadow volumes.

For information about using the samples, see the following topics:

NoteNote

This sample requires a future release of Windows Mobile.

To build and deploy the sample using Visual Studio

  1. Open Windows Explorer and navigate to one of the language-specific subdirectories for this sample.

  2. Double-click the solutions file (.sln) for this sample.

  3. Press F5 to compile and run the sample.

  4. Deploy to the device or emulator.

Requirements

Requires Windows Mobile version 5.0 software for Pocket PC or Smartphone.

The .NET Compact Framework is required to build or run the sample. See How to: Install the .NET Compact Framework for installation instructions.

Demonstrates

Graphics, DirectX, Direct3D

See Also

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