The samples in this section provide tutorials for developing and using Direct3D objects using the Windows Mobile DirectX and Direct3D namespaces provided by the .NET Compact Framework.
These samples require Windows Mobile version 5.0 software for Pocket PCs and Smartphones. DirectX and Direct3D features are not available on Windows Mobile 2003 for Pocket PC or Windows Mobile 2003 for Smartphone.
Shows how to perform billboarding to draw trees.
Shows how to perform billboarding to draw trees using fixed point math.
Provides a tutorial for creating a Direct3D device and using it to clear the window.
Shows how to use fractals to generate and display height map.
Shows the fractal sample converted to use fixed point math.
Provides a tutorial on how to use lighting.
Shows how to, using fixed point math, make moving directional and point lights.
Shows how to make moving directional and point lights.
This sample provides a tutorial on how to use matrix transforms.
Provides a tutorial on how to load and display meshes.
Shows how to use the stencil buffer to generate shadow volumes.
Shows how to use the stencil buffer to evaluate depth complexity.
Shows how to draw text.
Provides a tutorial for rendering vertices with a vertex buffer, a Direct3D object for storing vertices. You can define vertices by defining a custom structure and a custom FVF (flexible vertex format).