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How to: Adjust the Attributes, Events, and Properties of a Component in Design Mode

You can use your custom designer to modify the attributes, events, and properties of your component in design mode.

The following code example demonstrates how to create a custom designer that adjusts a component's attributes, events, and properties. A designer class called DemoControlDesigner is attached to a DemoControl class and performs the following operations:

  • Adds a property to the DemoControl class.

  • Removes a property from the DemoControl class.

  • Shadows a property of the DemoControl class.

  • Changes attributes of a DemoControl class property

  • Creates a component on the design surface and attaches an event handler.

using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Design;
using System.Data;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text;
using System.Windows.Forms;
using System.Windows.Forms.Design;
using System.Windows.Forms.Design.Behavior;

public class Form1 : Form
{
	private DemoControl demoControl1;

    private System.ComponentModel.IContainer components = null;

    public Form1()
    {
        InitializeComponent();
    }

    protected override void Dispose(bool disposing)
    {
        if (disposing && (components != null))
        {
            components.Dispose();
        }
        base.Dispose(disposing);
    }

    [STAThread]
    static void Main()
    {
        Application.EnableVisualStyles();
        Application.Run(new Form1());
    }

    #region Windows Form Designer generated code

    private void InitializeComponent()
    {
		this.demoControl1 = new DemoControl();
		this.SuspendLayout();
		//  
		// demoControl1 
		//  
		this.demoControl1.AutoSize = true;
		this.demoControl1.BackColor = System.Drawing.Color.Chartreuse;
		this.demoControl1.Location = new System.Drawing.Point(0, 0);
		this.demoControl1.Name = "demoControl1";
		this.demoControl1.Size = new System.Drawing.Size(232, 14);
		this.demoControl1.TabIndex = 0;
		this.demoControl1.Text = "This text was set by CreateComponentsCore.";
		//  
		// Form1 
		//  
		this.ClientSize = new System.Drawing.Size(492, 482);
		this.Controls.Add(this.demoControl1);
		this.Name = "Form1";
		this.Text = "r";
		this.ResumeLayout(false);
		this.PerformLayout();

	}

    #endregion

}

// This control is derived from UserControl, with only a little 
// added logic for the Toolbox interaction. 
// 
// All of the custom designer code is implemented in the 
// DemoControlDesigner class.

[DesignerAttribute(typeof(DemoControlDesigner))]
[ToolboxItem(typeof(DemoToolboxItem))]
public class DemoControl : Label
{

    private System.ComponentModel.IContainer components = null;

    public DemoControl()
    {
        InitializeComponent();

        MessageBox.Show("DemoControl", "Constructor");
    }

    protected override void Dispose(bool disposing)
    {
        if (disposing && (components != null))
        {
            components.Dispose();
        }
        base.Dispose(disposing);
    }

    private void InitializeComponent()
    {
        //  
        // DemoControl 
        //  
        this.Name = "DemoControl";
    }

	// Toolbox items must be serializable.
	[Serializable]
    [System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.InheritanceDemand, Name="FullTrust")]
    [System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.LinkDemand, Name="FullTrust")]
	class DemoToolboxItem : ToolboxItem
	{
		// The add components dialog in VS looks for a public 
		// ctor that takes a type. 
		public DemoToolboxItem(Type toolType)
			: base(toolType)
		{
		}

		// And you must provide this special constructor for serialization. 
		// If you add additional data to MyToolboxItem that you 
		// want to serialize, you may override Deserialize and 
		// Serialize methods to add that data.  
		DemoToolboxItem(SerializationInfo info, StreamingContext context)
		{
			Deserialize(info, context);
		}

		// This implementation sets the new control's Text and  
		// AutoSize properties. 
		protected override IComponent[] CreateComponentsCore(
			IDesignerHost host, 
			IDictionary defaultValues)
		{

			IComponent[] comps = base.CreateComponentsCore(host, defaultValues);

			// The returned IComponent array contains a single  
			// component, which is an instance of DemoControl.
			((DemoControl)comps[0]).Text = "This text was set by CreateComponentsCore.";
			((DemoControl)comps[0]).AutoSize = true;

			return comps;
		}
	}
}

// This class demonstrates a designer that attaches to various  
// services and changes the properties exposed by the control 
// being designed.
[System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] 
public class DemoControlDesigner : ControlDesigner
{
    // This member backs the Locked property. 
    private bool lockedValue = false;

    // This is the collection of DesignerActionLists that 
    // defines the smart tags offered on the control.  
    private DesignerActionListCollection actionLists = null;

    // This Timer is created when you select the Create Timer 
    // smart tag item. 
    private Timer createdTimer = null;

    // These are the services which DemoControlDesigner will use. 
    private DesignerActionService actionService = null;
	private DesignerActionUIService actionUiService = null;
    private IComponentChangeService changeService = null;
    private IDesignerEventService eventService = null;
    private IDesignerHost host = null;
    private IDesignerOptionService optionService = null;
    private IEventBindingService eventBindingService = null;
    private IExtenderListService listService = null;
    private IReferenceService referenceService = null;
    private ISelectionService selectionService = null;
    private ITypeResolutionService typeResService = null;
    private IComponentDiscoveryService componentDiscoveryService = null;
    private IToolboxService toolboxService = null;
    private UndoEngine undoEng = null;

    public DemoControlDesigner()
    {
        MessageBox.Show("DemoControlDesigner", "Constructor");
    }

    // The Dispose method override is implemented so event handlers 
    // can be removed. This prevents objects from lingering in  
    // memory beyond the desired lifespan. 
    protected override void Dispose(bool disposing)
    {
        if (disposing)
        {
            if (this.changeService != null)
            {
                // Unhook event handlers. 
                this.changeService.ComponentChanged -=
                    new ComponentChangedEventHandler(
                    ChangeService_ComponentChanged);

                this.changeService.ComponentAdded -=
                    new ComponentEventHandler(
                    ChangeService_ComponentAdded);

                this.changeService.ComponentRemoved -=
                    new ComponentEventHandler(
                    changeService_ComponentRemoved);
            }

            if (this.eventService != null)
            {
                this.eventService.ActiveDesignerChanged -=
                    new ActiveDesignerEventHandler(
                    eventService_ActiveDesignerChanged);
            }

            if (this.selectionService != null)
            {
                this.selectionService.SelectionChanged -=
                    new EventHandler(
                    selectionService_SelectionChanged);
            }

        }

        base.Dispose(disposing);
    }

    // This method initializes the designer. 
    public override void Initialize(IComponent component)
    {
        base.Initialize(component);

        // Connect to various designer services.
        InitializeServices();

        // Set up the BackColor value that will be serialized. 
        // This is the shadowed property on the designer. 
        this.BackColor = Color.Chartreuse;

        // Set up the BackColor value that will be displayed. 
        this.Control.BackColor = Color.AliceBlue;

    }

    // This method creates the DesignerActionList on demand, causing 
    // smart tags to appear on the control being designed. 
    public override DesignerActionListCollection ActionLists
    {
        get
        {
            if (null == actionLists)
            {
                actionLists = new DesignerActionListCollection();
                actionLists.Add(
                    new DemoActionList(this.Component));
            }

            return actionLists;
        }
    }

    // This utility method connects the designer to various 
    // services it will use.  
    private void InitializeServices()
    {
        // Acquire a reference to DesignerActionService. 
        this.actionService =
            GetService(typeof(DesignerActionService))
            as DesignerActionService;

		// Acquire a reference to DesignerActionUIService. 
		this.actionUiService =
			GetService(typeof(DesignerActionUIService))
			as DesignerActionUIService;

        // Acquire a reference to IComponentChangeService. 
        this.changeService =
            GetService(typeof(IComponentChangeService))
            as IComponentChangeService;

        // Hook the IComponentChangeService events. 
        if (this.changeService != null)
        {
            this.changeService.ComponentChanged +=
                new ComponentChangedEventHandler(
                ChangeService_ComponentChanged);

            this.changeService.ComponentAdded +=
                new ComponentEventHandler(
                ChangeService_ComponentAdded);

            this.changeService.ComponentRemoved +=
                new ComponentEventHandler(
                changeService_ComponentRemoved);
        }

        // Acquire a reference to ISelectionService. 
        this.selectionService =
            GetService(typeof(ISelectionService))
            as ISelectionService;

        // Hook the SelectionChanged event. 
        if (this.selectionService != null)
        {
            this.selectionService.SelectionChanged +=
                new EventHandler(selectionService_SelectionChanged);
        }

        // Acquire a reference to IDesignerEventService. 
        this.eventService =
            GetService(typeof(IDesignerEventService))
            as IDesignerEventService;

        if (this.eventService != null)
        {
            this.eventService.ActiveDesignerChanged +=
                new ActiveDesignerEventHandler(
                eventService_ActiveDesignerChanged);
        }

        // Acquire a reference to IDesignerHost. 
        this.host =
            GetService(typeof(IDesignerHost))
            as IDesignerHost;

        // Acquire a reference to IDesignerOptionService. 
        this.optionService =
            GetService(typeof(IDesignerOptionService))
            as IDesignerOptionService;

        // Acquire a reference to IEventBindingService. 
        this.eventBindingService =
            GetService(typeof(IEventBindingService))
            as IEventBindingService;

        // Acquire a reference to IExtenderListService. 
        this.listService =
            GetService(typeof(IExtenderListService))
            as IExtenderListService;

        // Acquire a reference to IReferenceService. 
        this.referenceService =
            GetService(typeof(IReferenceService))
            as IReferenceService;

        // Acquire a reference to ITypeResolutionService. 
        this.typeResService =
            GetService(typeof(ITypeResolutionService))
            as ITypeResolutionService;

        // Acquire a reference to IComponentDiscoveryService. 
        this.componentDiscoveryService =
            GetService(typeof(IComponentDiscoveryService))
            as IComponentDiscoveryService;

        // Acquire a reference to IToolboxService. 
        this.toolboxService =
            GetService(typeof(IToolboxService))
            as IToolboxService;

        // Acquire a reference to UndoEngine. 
        this.undoEng =
            GetService(typeof(UndoEngine))
            as UndoEngine;

        if (this.undoEng != null)
        {
            MessageBox.Show("UndoEngine");
        }
    }

    // This is the shadowed property on the designer. 
    // This value will be serialized instead of the  
    // value of the control's property. 
    public Color BackColor
    {
        get
        {
            return (Color)ShadowProperties["BackColor"];
        }
        set
        {
            if (this.changeService != null)
            {
                PropertyDescriptor backColorDesc =
                    TypeDescriptor.GetProperties(this.Control)["BackColor"];

                this.changeService.OnComponentChanging(
                    this.Control,
                    backColorDesc);

                this.ShadowProperties["BackColor"] = value;

                this.changeService.OnComponentChanged(
                    this.Control,
                    backColorDesc,
                    null,
                    null);
            }
        }
    }

    // This is the property added by the designer in the 
    // PreFilterProperties method. 
    private bool Locked
    {
        get
        {
            return lockedValue;
        }
        set
        {
            lockedValue = value;
        }
    }

    // The PreFilterProperties method is where you can add or remove 
    // properties from the component being designed.  
    // 
    // In this implementation, the Visible property is removed, 
    // the BackColor property is shadowed by the designer, and 
    // the a new property, called Locked, is added. 
    protected override void PreFilterProperties(IDictionary properties)
    {
        // Always call the base PreFilterProperties implementation  
        // before you modify the properties collection. 
        base.PreFilterProperties(properties);

        // Remove the visible property.
        properties.Remove("Visible");

        // Shadow the BackColor property.
        PropertyDescriptor propertyDesc = TypeDescriptor.CreateProperty(
            typeof(DemoControlDesigner),
            (PropertyDescriptor)properties["BackColor"],
            new Attribute[0]);
        properties["BackColor"] = propertyDesc;

        // Create the Locked property.
        properties["Locked"] = TypeDescriptor.CreateProperty(
                 typeof(DemoControlDesigner),
                 "Locked",
                 typeof(bool),
                 CategoryAttribute.Design,
                 DesignOnlyAttribute.Yes);
    }

    // The PostFilterProperties method is where you modify existing 
    // properties. You must only use this method to modify existing  
    // items. Do not add or remove items here. Also, be sure to  
    // call base.PostFilterProperties(properties) after your filtering 
    // logic. 
    // 
    // In this implementation, the Enabled property is hidden from 
    // any PropertyGrid or Properties window. This is done by  
    // creating a copy of the existing PropertyDescriptor and 
    // attaching two new Attributes: Browsable and EditorBrowsable. 

    protected override void PostFilterProperties(IDictionary properties)
    {
        PropertyDescriptor pd =
            properties["Enabled"] as PropertyDescriptor;

        pd = TypeDescriptor.CreateProperty(
            pd.ComponentType,
            pd,
            new Attribute[2] { 
                new BrowsableAttribute(false),
                new EditorBrowsableAttribute(EditorBrowsableState.Never)});

        properties[pd.Name] = pd;

        // Always call the base PostFilterProperties implementation  
        // after you modify the properties collection. 
        base.PostFilterProperties(properties);
    }

    #region Event Handlers

    void eventService_ActiveDesignerChanged(
        object sender,
        ActiveDesignerEventArgs e)
    {
        if (e.NewDesigner != null)
        {
            MessageBox.Show(
                e.NewDesigner.ToString(),
                "ActiveDesignerChanged");
        }
    }


    void ChangeService_ComponentChanged(
        object sender,
        ComponentChangedEventArgs e)
    {
        string msg = String.Format(
            "{0}, {1}", e.Component, e.Member);

        MessageBox.Show(msg, "ComponentChanged");
    }

    void ChangeService_ComponentAdded(
        object sender,
        ComponentEventArgs e)
    {
        MessageBox.Show(
            e.Component.ToString(),
            "ComponentAdded");
    }

    void changeService_ComponentRemoved(
        object sender,
        ComponentEventArgs e)
    {
        MessageBox.Show(
            e.Component.ToString(),
            "ComponentRemoved");
    }

    void selectionService_SelectionChanged(
        object sender,
        EventArgs e)
    {
        if (this.selectionService != null)
        {
            if (this.selectionService.PrimarySelection == this.Control)
            {
                MessageBox.Show(
                    this.Control.ToString(),
                    "SelectionChanged");
            }
        }
    }

    #endregion

    // This class defines the smart tags that appear on the control 
    // that is being designed. 
    internal class DemoActionList :
          System.ComponentModel.Design.DesignerActionList
    {
        // Cache a reference to the designer host. 
        private IDesignerHost host = null;

        // Cache a reference to the control. 
        private DemoControl relatedControl = null;

        // Cache a reference to the designer. 
        private DemoControlDesigner relatedDesigner = null;

        //The constructor associates the control  
        //with the smart tag list. 
        public DemoActionList(IComponent component)
            : base(component)
        {
            this.relatedControl = component as DemoControl;

            this.host =
                this.Component.Site.GetService(typeof(IDesignerHost))
                as IDesignerHost;

            IDesigner dcd = host.GetDesigner(this.Component);
            this.relatedDesigner = dcd as DemoControlDesigner;
        }

        // This method creates and populates the  
        // DesignerActionItemCollection which is used to  
        // display smart tag items. 
        public override DesignerActionItemCollection GetSortedActionItems()
        {
            DesignerActionItemCollection items =
                new DesignerActionItemCollection();

            // If the Timer component has not been created, show the 
            // "Create Timer" DesignerAction item.
            // 
            // If the Timer component exists, show the timer-related 
            // options. 

            if (this.relatedDesigner.createdTimer == null)
            {
                items.Add(new DesignerActionMethodItem(
                    this,
                    "CreateTimer",
                    "Create Timer",
                    true));
            }
            else
            {   
                items.Add(new DesignerActionMethodItem(
                    this,
                    "ShowEventHandlerCode",
                    "Show Event Handler Code",
                    true));

                items.Add(new DesignerActionMethodItem(
                    this,
                    "RemoveTimer",
                    "Remove Timer",
                    true));
            }

            items.Add(new DesignerActionMethodItem(
               this,
               "GetExtenderProviders",
               "Get Extender Providers",
               true));

            items.Add(new DesignerActionMethodItem(
              this,
              "GetDemoControlReferences",
              "Get DemoControl References",
              true));

            items.Add(new DesignerActionMethodItem(
              this,
              "GetPathOfAssembly",
              "Get Path of Executing Assembly",
              true));

            items.Add(new DesignerActionMethodItem(
              this,
              "GetComponentTypes",
              "Get ScrollableControl Types",
              true));

            items.Add(new DesignerActionMethodItem(
                this,
                "GetToolboxCategories",
                "Get Toolbox Categories",
                true));

            items.Add(new DesignerActionMethodItem(
                this,
                "SetBackColor",
                "Set Back Color",
                true));

            return items;
        }

        // This method creates a Timer component using the  
        // IDesignerHost.CreateComponent method. It also  
        // creates an event handler for the Timer component's 
        // tick event. 
        private void CreateTimer()
        {
            if (this.host != null)
            {
                if (this.relatedDesigner.createdTimer == null)
                {
                    // Create and configure the Timer object. 
                    this.relatedDesigner.createdTimer =
                        this.host.CreateComponent(typeof(Timer)) as Timer;
                    Timer t = this.relatedDesigner.createdTimer;
                    t.Interval = 1000;
                    t.Enabled = true;

                    EventDescriptorCollection eventColl =
                        TypeDescriptor.GetEvents(t, new Attribute[0]);

                    if (eventColl != null)
                    {
                        EventDescriptor ed =
                            eventColl["Tick"] as EventDescriptor;
                        if (ed != null)
                        {
                            PropertyDescriptor epd =
                                this.relatedDesigner.eventBindingService.GetEventProperty(ed);

                            epd.SetValue(t, "timer_Tick");
                        }
                    }

					this.relatedDesigner.actionUiService.Refresh(this.relatedControl);
                }
            }
        }

        // This method uses the IEventBindingService.ShowCode 
        // method to start the Code Editor. It places the caret 
        // in the timer_tick method created by the CreateTimer method. 
        private void ShowEventHandlerCode()
        {
            Timer t = this.relatedDesigner.createdTimer;

            if (t != null)
            {
                EventDescriptorCollection eventColl =
                    TypeDescriptor.GetEvents(t, new Attribute[0]);
                if (eventColl != null)
                {
                    EventDescriptor ed =
                        eventColl["Tick"] as EventDescriptor;
                    if (ed != null)
                    {
                        this.relatedDesigner.eventBindingService.ShowCode(t, ed);
                    }
                }
            }
        }

        // This method uses the IDesignerHost.DestroyComponent method 
        // to remove the Timer component from the design environment. 
        private void RemoveTimer()
        {
            if (this.host != null)
            {
                if (this.relatedDesigner.createdTimer != null)
                {
                    this.host.DestroyComponent(
                        this.relatedDesigner.createdTimer);

                    this.relatedDesigner.createdTimer = null;

					this.relatedDesigner.actionUiService.Refresh(
                        this.relatedControl);
                }
            }
        }

        // This method uses IExtenderListService.GetExtenderProviders 
        // to enumerate all the extender providers and display them  
        // in a MessageBox. 
        private void GetExtenderProviders()
        {
            if (this.relatedDesigner.listService != null)
            {
                StringBuilder sb = new StringBuilder();

                IExtenderProvider[] providers =
                    this.relatedDesigner.listService.GetExtenderProviders();

                for (int i = 0; i < providers.Length; i++)
                {
                    sb.Append(providers[i].ToString());
                    sb.Append("\r\n");
                }

                MessageBox.Show(
                    sb.ToString(), 
                    "Extender Providers");
            }
        }

        // This method uses the IReferenceService.GetReferences method 
        // to enumerate all the instances of DemoControl on the  
        // design surface. 
        private void GetDemoControlReferences()
        {
            if (this.relatedDesigner.referenceService != null)
            {
                StringBuilder sb = new StringBuilder();

                object[] refs = this.relatedDesigner.referenceService.GetReferences(typeof(DemoControl));

                for (int i = 0; i < refs.Length; i++)
                {
                    sb.Append(refs[i].ToString());
                    sb.Append("\r\n");
                }

                MessageBox.Show(
                    sb.ToString(), 
                    "DemoControl References");
            }
        }


        // This method uses the ITypeResolutionService.GetPathOfAssembly 
        // method to display the path of the executing assembly. 
        private void GetPathOfAssembly()
        {
            if (this.relatedDesigner.typeResService != null)
            {
                System.Reflection.AssemblyName name =
                    System.Reflection.Assembly.GetExecutingAssembly().GetName();

                MessageBox.Show(
                    this.relatedDesigner.typeResService.GetPathOfAssembly(name),
                    "Path of executing assembly");
            }
        }

        // This method uses the IComponentDiscoveryService.GetComponentTypes  
        // method to find all the types that derive from  
        // ScrollableControl. 
        private void GetComponentTypes()
        {
            if (this.relatedDesigner.componentDiscoveryService != null)
            {
                ICollection components = this.relatedDesigner.componentDiscoveryService.GetComponentTypes(host, typeof(ScrollableControl));

                if (components != null)
                {
                    if (components.Count > 0)
                    {
                        StringBuilder sb = new StringBuilder();

                        IEnumerator e = components.GetEnumerator();

                        while (e.MoveNext())
                        {
                            sb.Append(e.Current.ToString());
                            sb.Append("\r\n");

                        }

                        MessageBox.Show(
                            sb.ToString(), 
                            "Controls derived from ScrollableControl");
                    }
                }
            }
        }

        // This method uses the IToolboxService.CategoryNames 
        // method to enumerate all the categories that appear 
        // in the Toolbox. 
        private void GetToolboxCategories()
        {
            if (this.relatedDesigner.toolboxService != null)
            {
                StringBuilder sb = new StringBuilder();

                CategoryNameCollection names = this.relatedDesigner.toolboxService.CategoryNames;

                foreach (string name in names)
                {
                    sb.Append(name.ToString());
                    sb.Append("\r\n");
                }

                MessageBox.Show(sb.ToString(), "Toolbox Categories");
            }
        }

        // This method sets the shadowed BackColor property on the  
        // designer. This is the value that is serialized by the  
        // design environment. 
        private void SetBackColor()
        {
            ColorDialog d = new ColorDialog();
            if (d.ShowDialog() == DialogResult.OK)
            {
                this.relatedDesigner.BackColor = d.Color;
            }
        }
    }
}

You can change the attributes, events, and properties of your component in design mode by overriding the following methods on your designer:

The following code example demonstrates how to override the PreFilterProperties and

PostFilterProperties methods to change the properties and attributes of the DemoControl class.

// The PreFilterProperties method is where you can add or remove 
// properties from the component being designed.  
// 
// In this implementation, the Visible property is removed, 
// the BackColor property is shadowed by the designer, and 
// the a new property, called Locked, is added. 
protected override void PreFilterProperties(IDictionary properties)
{
    // Always call the base PreFilterProperties implementation  
    // before you modify the properties collection. 
    base.PreFilterProperties(properties);

    // Remove the visible property.
    properties.Remove("Visible");

    // Shadow the BackColor property.
    PropertyDescriptor propertyDesc = TypeDescriptor.CreateProperty(
        typeof(DemoControlDesigner),
        (PropertyDescriptor)properties["BackColor"],
        new Attribute[0]);
    properties["BackColor"] = propertyDesc;

    // Create the Locked property.
    properties["Locked"] = TypeDescriptor.CreateProperty(
             typeof(DemoControlDesigner),
             "Locked",
             typeof(bool),
             CategoryAttribute.Design,
             DesignOnlyAttribute.Yes);
}
// The PostFilterProperties method is where you modify existing 
// properties. You must only use this method to modify existing  
// items. Do not add or remove items here. Also, be sure to  
// call base.PostFilterProperties(properties) after your filtering 
// logic. 
// 
// In this implementation, the Enabled property is hidden from 
// any PropertyGrid or Properties window. This is done by  
// creating a copy of the existing PropertyDescriptor and 
// attaching two new Attributes: Browsable and EditorBrowsable. 

protected override void PostFilterProperties(IDictionary properties)
{
    PropertyDescriptor pd =
        properties["Enabled"] as PropertyDescriptor;

    pd = TypeDescriptor.CreateProperty(
        pd.ComponentType,
        pd,
        new Attribute[2] { 
            new BrowsableAttribute(false),
            new EditorBrowsableAttribute(EditorBrowsableState.Never)});

    properties[pd.Name] = pd;

    // Always call the base PostFilterProperties implementation  
    // after you modify the properties collection. 
    base.PostFilterProperties(properties);
}

When you make changes to the design-time aspects of a component, you need to rebuild the control project. In addition, if there is another Windows Forms project that is currently open and uses this component, you will probably need to refresh the project to see the changes. Typically, you need to close and reopen the design window containing the component.

Note Note

You must add a reference to the design-time assembly, System.Design.dll. This assembly is not included in the .NET Framework 4 Client Profile. To add a reference to System.Design.dll, you must change the project's Target Framework to .NET Framework 4.

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