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Socket::BeginConnect Method (IPAddress, Int32, AsyncCallback, Object)

Begins an asynchronous request for a remote host connection. The host is specified by an IPAddress and a port number.

Namespace:  System.Net.Sockets
Assembly:  System (in System.dll)

[HostProtectionAttribute(SecurityAction::LinkDemand, ExternalThreading = true)]
public:
IAsyncResult^ BeginConnect(
	IPAddress^ address, 
	int port, 
	AsyncCallback^ requestCallback, 
	Object^ state
)

Parameters

address
Type: System.Net::IPAddress
The IPAddress of the remote host.
port
Type: System::Int32
The port number of the remote host.
requestCallback
Type: System::AsyncCallback
An AsyncCallback delegate that references the method to invoke when the connect operation is complete.
state
Type: System::Object
A user-defined object that contains information about the connect operation. This object is passed to the requestCallback delegate when the operation is complete.

Return Value

Type: System::IAsyncResult
An IAsyncResult that references the asynchronous connection.

ExceptionCondition
ArgumentNullException

address is nullptr.

SocketException

An error occurred when attempting to access the socket. See the Remarks section for more information.

ObjectDisposedException

The Socket has been closed.

NotSupportedException

The Socket is not in the socket family.

ArgumentOutOfRangeException

The port number is not valid.

ArgumentException

The length of address is zero.

InvalidOperationException

The Socket is Listening.

The asynchronous BeginConnect operation must be completed by calling the EndConnect method. Typically, the method is invoked by the requestCallback delegate.

This method does not block until the operation is complete. To block until the operation is complete, use one of the Connect method overloads, or EndConnect.

To cancel a pending call to the BeginConnect() method, close the Socket. When the Close() method is called while an asynchronous operation is in progress, the callback provided to the BeginConnect() method is called. A subsequent call to the EndConnect(IAsyncResult) method will throw an ObjectDisposedException to indicate that the operation has been cancelled.

For detailed information about using the asynchronous programming model, see Calling Synchronous Methods Asynchronously

NoteNote

If you receive a SocketException, use the SocketException::ErrorCode property to obtain the specific error code. After you have obtained this code, refer to the Windows Sockets version 2 API error code documentation in the MSDN library for a detailed description of the error.

NoteNote

If this socket has previously been disconnected, then BeginConnect must be called on a thread that will not exit until the operation is complete. This is a limitation of the underlying provider. Also the EndPoint that is used must be different.

NoteNote

This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing.

NoteNote

The execution context (the security context, the impersonated user, and the calling context) is cached for the asynchronous Socket methods. After the first use of a particular context (a specific asynchronous Socket method, a specific Socket instance, and a specific callback), subsequent uses of that context will see a performance improvement.

NoteNote

The HostProtectionAttribute attribute applied to this type or member has the following Resources property value: ExternalThreading. The HostProtectionAttribute does not affect desktop applications (which are typically started by double-clicking an icon, typing a command, or entering a URL in a browser). For more information, see the HostProtectionAttribute class or SQL Server Programming and Host Protection Attributes.

The following code example initiates an asynchronous connection attempt.


   static ManualResetEvent^ allDone = gcnew ManualResetEvent( false );

   // handles the completion of the prior asynchronous 
   // connect call. the socket is passed via the objectState 
   // paramater of BeginConnect().
   static void ConnectCallback1( IAsyncResult^ ar )
   {
      allDone->Set();
      Socket^ s = dynamic_cast<Socket^>(ar->AsyncState);
      s->EndConnect( ar );
   }





   // Asynchronous connect using the host name, resolved via 
   // IPAddress
   static void BeginConnect1( String^ host, int port )
   {
      array<IPAddress^>^IPs = Dns::GetHostAddresses( host );
      Socket^ s = gcnew Socket( AddressFamily::InterNetwork,SocketType::Stream,ProtocolType::Tcp );
      allDone->Reset();
      Console::WriteLine( "Establishing Connection to {0}", host );
      s->BeginConnect( IPs[ 0 ], port, gcnew AsyncCallback( ConnectCallback1 ), s );

      // wait here until the connect finishes.  
      // The callback sets allDone.
      allDone->WaitOne();
      Console::WriteLine( "Connection established" );
   }




.NET Framework

Supported in: 4, 3.5, 3.0, 2.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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