WebClient.UploadFile Method (Uri, String)
Uploads the specified local file to a resource with the specified URI.
Assembly: System (in System.dll)
- Type: System.Uri
The URI of the resource to receive the file. For example, ftp://localhost/samplefile.txt.
- Type: System.String
The file to send to the resource. For example, "samplefile.txt".
The address parameter is null.
The fileName parameter is null.
The URI formed by combining BaseAddress, and address is invalid.
fileName is null, is Empty, contains invalid characters, or does not exist.
An error occurred while uploading the file.
There was no response from the server hosting the resource.
The Content-type header begins with multipart.
The UploadFile method sends a local file to a resource. This method uses the STOR command to upload an FTP resource. For an HTTP resource, the POST method is used.
This method blocks while uploading the file. To continue executing while waiting for the server's response, use one of the UploadFileAsync methods.
The POST method is defined by HTTP. If the underlying request does not use HTTP and POST is not understood by the server, the underlying protocol classes determine what occurs. Typically, a WebException is thrown with the Status property set to indicate the error.
If the BaseAddress property is not an empty string ("") and address does not contain an absolute URI, address must be a relative URI that is combined with BaseAddress to form the absolute URI of the requested data. If the QueryString property is not an empty string, it is appended to address.
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing.
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.