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TextureTransform Enumeration

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines texture-stage state values.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public enum TextureTransform

Member nameDescription
Supported by the .NET Compact FrameworkDisableTexture coordinates are passed directly to the rasterizer.
Supported by the .NET Compact FrameworkCount11-D texture coordinates are passed to the rasterizer.
Supported by the .NET Compact FrameworkCount22-D texture coordinates are passed to the rasterizer.
Supported by the .NET Compact FrameworkCount33-D texture coordinates are passed to the rasterizer.
Supported by the .NET Compact FrameworkProjectedAll texture coordinates are divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the Count3 flag, the first and second texture coordinates are divided by the third coordinate before being passed to the rasterizer.

This enumeration is used by the TextureTransform property of a TextureStateManager.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0
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