0 out of 4 rated this helpful - Rate this topic

Ray Structure

Defines a ray.

Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

[TypeConverterAttribute("typeof(Microsoft.Xna.Framework.Design.RayConverter)")]
[SerializableAttribute()]
public struct Ray : IEquatable<Ray>
Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone
Did you find this helpful?
(1500 characters remaining)

Community Additions

ADD
© 2013 Microsoft. All rights reserved.