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NetworkSession Properties

NameDescription
Public PropertyAllGamersGets the collection of gamers currently in the session.
Public PropertyAllowHostMigration Gets or sets whether host migration is allowed. This can be read by any machine in the session, but can only be changed by the host. The default value is false indicating that host migration is disabled.
Public PropertyAllowJoinInProgress Gets or sets whether join-in-progress is allowed. If the host enables this setting, new machines will be able to join at any time. The default value is false, indicating that join-in-progress is disabled. AllowJoinInProgress can be read by any machine in the session, but can only be changed by the host.
Public PropertyBytesPerSecondReceivedGets a performance counter recording the amount of data being received from the network.
Public PropertyBytesPerSecondSent Gets a performance counter recording the amount of data being sent over the network.
Public PropertyHostGets the current host of the multiplayer session.
Public PropertyIsDisposedGets a value that indicates whether the object is disposed.
Public PropertyIsEveryoneReadyDetermines whether all gamers are ready to enter the session.
Public PropertyIsHostDetermines whether this machine is the session host.
Public PropertyLocalGamersGet the collection of local gamers for a multiplayer session.
Public PropertyMaxGamersGets or sets the maximum number of players able to join this multiplayer session.
Public PropertyPreviousGamersA collection of previous gamers in the network session.
Public PropertyPrivateGamerSlotsGets or sets the number of private slots reserved for gamers who join using an invitation.
Public PropertyRemoteGamersGets the collection of remote gamers for a multiplayer session.
Public PropertySessionPropertiesGets any custom properties that have been attached to the session.
Public PropertySessionStateGets the current state of a multiplayer session.
Public PropertySessionTypeGets the current multiplayer session type.
Public PropertySimulatedLatencyGets or sets the amount of simulated network latency.
Public PropertySimulatedPacketLossGets or sets the amount of simulated packet loss.

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