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NetworkGamer Members

The following tables list the members exposed by the NetworkGamer type.

NameDescription
Public PropertyDisplayName(Inherited from Gamer.)
Public PropertyGamertag(Inherited from Gamer.)
Public PropertyHasLeftSessionIndicates whether this gamer has left the session.
Public PropertyHasVoiceDetermines if the player has a voice headset.
Public PropertyId Gets a unique identifier that can be used to refer to this gamer in network packets.
Public PropertyIsDisposed(Inherited from Gamer.)
Public PropertyIsGuestDetermines whether this gamer is logged in as a guest profile.
Public PropertyIsHostDetermines if the player is the host of the multiplayer session.
Public PropertyIsLocalDetermines if the player is playing on a local machine.
Public PropertyIsMutedByLocalUserDetermines if the player is muted by one or more local users.
Public PropertyIsPrivateSlotDetermines if the player occupies a reserved private session slot.
Public PropertyIsReadyDetermines whether the gamer is ready to leave the lobby screen and begin gameplay.
Public PropertyIsTalkingDetermines whether the gamer is currently sending voice data.
Public PropertyLeaderboardWriter(Inherited from Gamer.)
Public PropertyMachine Gets an object representing the physical gaming machine this NetworkGamer is playing on.
Public PropertyRoundtripTimeGets an estimate of the network latency involved in sending a packet round trip from the local machine to this gamer and back again.
Public PropertySessionGets the multiplayer session of the gamer.
Public PropertyTag(Inherited from Gamer.)
NameDescription
Public MethodBeginGetProfile(Inherited from Gamer.)
Public MethodEndGetProfile(Inherited from Gamer.)
Public MethodEquals(Inherited from Object.)
Public MethodGetHashCode(Inherited from Object.)
Public MethodGetProfile(Inherited from Gamer.)
Public MethodGetType(Inherited from Object.)
Public MethodToString(Inherited from Gamer.)
NameDescription
Protected MethodFinalize(Inherited from Object.)
Protected MethodMemberwiseClone(Inherited from Object.)
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