MouseState Constructor
XNA Game Studio 2.0
Initializes a new instance of the MouseState class.
Namespace: Microsoft.Xna.Framework.Input
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
public MouseState ( int x, int y, int scrollWheel, ButtonState leftButton, ButtonState middleButton, ButtonState rightButton, ButtonState xButton1, ButtonState xButton2 )
Parameters
- x
- Horizontal mouse position.
- y
- Vertical mouse position.
- scrollWheel
- Mouse scroll wheel value.
- leftButton
- Left mouse button state.
- middleButton
- Middle mouse button state.
- rightButton
- Right mouse button state.
- xButton1
- XBUTTON1 state.
- xButton2
- XBUTTON2 state.
Games normally use GetState to get the true mouse state. This constructor is used to instead simulate mouse input for passing within the game's own input subsystem.