KeyboardState Members
XNA Game Studio 3.1
The following tables list the members exposed by the KeyboardState type.
| Name | Description | |
|---|---|---|
![]() | KeyboardState | Initializes a new instance of the KeyboardState class. |
| Name | Description | |
|---|---|---|
![]() | Item | Returns the state of a particular key. |
| Name | Description | |
|---|---|---|
![]() | Equals | Overloaded. Returns a value that indicates whether the current instance is equal to a specified object. |
![]() | GetHashCode | Gets the hash code for this instance. |
![]() | GetPressedKeys | Gets an array of values that correspond to the keyboard keys that are currently being pressed. |
![]() | GetType | (Inherited from Object.) |
![]() | IsKeyDown | Returns whether a specified key is currently being pressed. |
![]() | IsKeyUp | Returns whether a specified key is currently not pressed. |
![]() | op_Equality | Compares two objects to determine whether they are the same. |
![]() | op_Inequality | Compares two objects to determine whether they are different. |
![]() | ReferenceEquals | (Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() | Finalize | (Inherited from Object.) |
![]() | MemberwiseClone | (Inherited from Object.) |
