XNA Game Studio 2.0
Specifies a type of dead zone processing to apply to Xbox 360 controller analog sticks when calling GetState.
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
|Circular||The combined X and Y position of each stick is compared against the dead zone. This provides better control than IndependentAxes when the stick is used as a two-dimensional control surface, such as when controlling a character's view in a first-person game.|
|IndependentAxes||The X and Y positions of each stick are compared against the dead zone independently. This setting is the default when calling GetState.|
|None||The values of each stick are not processed and are returned by GetState as "raw" values. This is best if you intend to implement your own dead zone processing.|