GamePadButtons Properties
XNA Game Studio 4.0
| Name | Description | |
|---|---|---|
![]() | A | Identifies if the A button on the Xbox 360 Controller is pressed. |
![]() | B | Identifies if the B button on the Xbox 360 Controller is pressed. |
![]() | Back | Identifies if the BACK button on the Xbox 360 Controller is pressed. |
![]() | BigButton | Identifies if the BigButton button is pressed. |
![]() | LeftShoulder | Identifies if the left shoulder (bumper) button on the Xbox 360 Controller is pressed. |
![]() | LeftStick | Identifies if the left stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in). |
![]() | RightShoulder | Identifies if the right shoulder (bumper) button on the Xbox 360 Controller is pressed. |
![]() | RightStick | Identifies if the right stick button on the Xbox 360 Controller is pressed (the stick is "clicked" in). |
![]() | Start | Identifies if the START button on the Xbox 360 Controller is pressed. |
![]() | X | Identifies if the X button on the Xbox 360 Controller is pressed. |
![]() | Y | Identifies if the Y button on the Xbox 360 Controller is pressed. |
