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VertexPositionNormalTexture Structure

Describes a custom vertex format structure that contains position, normal data, and one set of texture coordinates.

Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics.Extensions (in Microsoft.Xna.Framework.Graphics.Extensions.dll)

public struct VertexPositionNormalTexture : IVertexType

The VertexPositionNormalTexture type exposes the following members.

  NameDescription
Public methodVertexPositionNormalTextureInitializes a new instance of the VertexPositionNormalTexture class.
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  NameDescription
Public methodEqualsReturns a value that indicates whether the current instance is equal to a specified object. (Overrides ValueType.Equals(Object).)
Public methodGetHashCodeGets the hash code for this instance. (Overrides ValueType.GetHashCode().)
Public methodToStringRetrieves a string representation of this object. (Overrides ValueType.ToString().)
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  NameDescription
Public operatorStatic memberEqualityCompares two objects to determine whether they are the same.
Public operatorStatic memberInequalityCompares two objects to determine whether they are different.
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  NameDescription
Public fieldNormalIdentifies the Normal dependency property.
Public fieldPositionIdentifies the Position dependency property.
Public fieldTextureCoordinateIdentifies the TextureCoordinate dependency property.
Public fieldStatic memberVertexDeclarationIdentifies the VertexDeclaration dependency property.
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Silverlight

Supported in: 5

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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