Namespace: Microsoft.Xna.Framework.GraphicsAssembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
public class VertexBuffer : GraphicsResource
The vertex stream of the graphics device must be set before any call to DrawPrimitives. The following example associates a user created vertex buffer of type VertexPositionNormalTexture with vertex stream 0 (zero) of the graphics device.
graphics.GraphicsDevice.Vertices[0].SetSource( vertexBuffer, 0, VertexPositionNormalTexture.SizeInBytes);