Defines modes for addressing texels using texture coordinates that are outside of the typical range of 0.0 to 1.0.
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
public enum TextureAddressMode
| ||Member name||Description|
|Clamp||Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.|
|Mirror||Similar to Wrap, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on.|
|Wrap||Tile the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times; no mirroring is performed. |
Xbox 360, Windows 7, Windows Vista, Windows XP