SpriteBatch Methods
XNA Game Studio 3.0
| Name | Description | |
|---|---|---|
![]() | Begin | Overloaded. Prepares the graphics device for drawing sprites. |
![]() | Dispose | Overloaded. Immediately releases the unmanaged resources used by this object. |
![]() | Draw | Overloaded. Adds a sprite to the batch of sprites to be rendered. |
![]() | DrawString | Overloaded. Adds a sprite string to the batch of sprites to be rendered. |
![]() | End | Flushes the sprite batch and restores the device state to how it was before Begin was called. |
![]() | Equals | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | ReferenceEquals | (Inherited from Object.) |
![]() | ToString | (Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() | Finalize | (Inherited from Object.) |
![]() | MemberwiseClone | (Inherited from Object.) |
