XNA Game Studio 3.1
SpriteBatch.End Method
Flushes the sprite batch and restores the device state to how it was before Begin was called.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

C#
public void End ()
Exceptions

Exception typeCondition
InvalidOperationException End was called, but Begin has not yet been called. You must call Begin successfully before you can call End.
Remarks

Call End after all calls to Draw are complete.

Unexpected behavior can result when rendering sprites and 3D objects on the same graphics device. For more information, see Render States and the Graphics Device.

See Also

Tasks

Concepts

Reference

Platforms

Xbox 360, Windows XP SP2, Windows Vista, Zune
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