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XNA Game Studio 3.1
SpriteBatch.Draw Method
Adds a sprite to the batch of sprites to be rendered.
NameDescription
SpriteBatch.Draw (Texture2D, Rectangle, Color)Adds a sprite to the batch of sprites to be rendered, specifying the texture, destination rectangle, and color tint.
SpriteBatch.Draw (Texture2D, Rectangle, Nullable<Rectangle>, Color)Adds a sprite to the batch of sprites to be rendered, specifying the texture, destination and source rectangles, and color tint.
SpriteBatch.Draw (Texture2D, Rectangle, Nullable<Rectangle>, Color, Single, Vector2, SpriteEffects, Single)Adds a sprite to the batch of sprites to be rendered, specifying the texture, destination, and source rectangles, color tint, rotation, origin, effects, and sort depth.
SpriteBatch.Draw (Texture2D, Vector2, Color)Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, and color tint.
SpriteBatch.Draw (Texture2D, Vector2, Nullable<Rectangle>, Color)Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, source rectangle, and color tint.
SpriteBatch.Draw (Texture2D, Vector2, Nullable<Rectangle>, Color, Single, Vector2, Single, SpriteEffects, Single)Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, optional source rectangle, color tint, rotation, origin, scale, effects, and sort depth.
SpriteBatch.Draw (Texture2D, Vector2, Nullable<Rectangle>, Color, Single, Vector2, Vector2, SpriteEffects, Single)Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, source rectangle, color tint, rotation, origin, scale, effects, and sort depth.
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