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XNA Game Studio 3.1
SpriteBatch.Begin Method

Prepares the graphics device for drawing sprites.

Unexpected behavior can result when rendering sprites and 3D objects on the same graphics device. For more information, see Render States and the Graphics Device.

NameDescription
SpriteBatch.Begin ()Prepares the graphics device for drawing sprites.
SpriteBatch.Begin (SpriteBlendMode)Prepares the graphics device for drawing sprites with specified blending options.
SpriteBatch.Begin (SpriteBlendMode, SpriteSortMode, SaveStateMode)Prepares the graphics device for drawing sprites with specified blending, sorting, and render state options.
SpriteBatch.Begin (SpriteBlendMode, SpriteSortMode, SaveStateMode, Matrix)Prepares the graphics device for drawing sprites with specified blending, sorting, and render state options, and a global transform matrix.
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