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SkinnedEffect Properties

NameDescription
Public PropertyAlphaGets or sets the material alpha which determines its transparency. Range is between 1 (fully opaque) and 0 (fully transparent).
Public PropertyAmbientLightColorGets or sets the ambient color for a light, the range of color values is from 0 to 1.
Public PropertyCurrentTechnique(Inherited from Effect.)
Public PropertyDiffuseColorGets or sets the diffuse color for a material, the range of color values is from 0 to 1.
Public PropertyDirectionalLight0Gets the first directional light.
Public PropertyDirectionalLight1Gets the second directional light.
Public PropertyDirectionalLight2Gets the third directional light.
Public PropertyEmissiveColorGets or sets the emissive color for a material, the range of color values is from 0 to 1.
Public PropertyFogColorGets or sets the fog color, the range of color values is from 0 to 1.
Public PropertyFogEnabledGets or sets the fog enable flag.
Public PropertyFogEndGets or sets the maximum z value for fog.
Public PropertyFogStartGets or sets the minimum z value for fog.
Public PropertyGraphicsDevice(Inherited from GraphicsResource.)
Public PropertyIsDisposed(Inherited from GraphicsResource.)
Public PropertyName(Inherited from GraphicsResource.)
Public PropertyParameters(Inherited from Effect.)
Public PropertyPreferPerPixelLightingGets or sets the per-pixel prefer lighting flag.
Public PropertyProjectionGets or sets the projection matrix.
Public PropertySpecularColorGets or sets the specular color for a material, the range of color values is from 0 to 1.
Public PropertySpecularPowerGets or sets the material specular power.
Public PropertyTag(Inherited from GraphicsResource.)
Public PropertyTechniques(Inherited from Effect.)
Public PropertyTextureGets or sets the current texture.
Public PropertyViewGets or sets the view matrix.
Public PropertyWeightsPerVertexGets or sets the number of per-vertex skinning weights to evaluate, which is either 1, 2, or 4.
Public PropertyWorldGets or sets the world matrix.
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