SkinnedEffect Class
Contains a configurable effect for rendering skinned character models.
System.Object
Microsoft.Xna.Framework.Graphics.Effect
Microsoft.Xna.Framework.Graphics.SkinnedEffect
Microsoft.Xna.Framework.Graphics.Effect
Microsoft.Xna.Framework.Graphics.SkinnedEffect
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics.Extensions (in Microsoft.Xna.Framework.Graphics.Extensions.dll)
The SkinnedEffect type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | Alpha | Gets or sets the material alpha which determines its transparency. Range is between 1 (fully opaque) and 0 (fully transparent). |
![]() | AmbientLightColor | Gets or sets the ambient color for a light, the range of color values is from 0 to 1. |
![]() | CurrentTechnique | Gets or sets the active technique. (Inherited from Effect.) |
![]() | DiffuseColor | Gets or sets the diffuse color for a material, the range of color values is from 0 to 1. |
![]() | DirectionalLight0 | Gets the first directional light. |
![]() | DirectionalLight1 | Gets the second directional light. |
![]() | DirectionalLight2 | Gets the third directional light. |
![]() | EmissiveColor | Gets or sets the emissive color for a material, the range of color values is from 0 to 1. |
![]() | FogColor | Gets or sets the fog color, the range of color values is from 0 to 1. |
![]() | FogEnabled | Gets or sets the fog enable flag. |
![]() | FogEnd | Gets or sets the maximum z value for fog. |
![]() | FogStart | Gets or sets the minimum z value for fog. |
![]() | IsDisposed | Gets a value that indicates whether the object is disposed. (Inherited from Effect.) |
![]() | PreferPerPixelLighting | Gets or sets the per-pixel prefer lighting flag. |
![]() | Projection | Gets or sets the projection matrix. |
![]() | SpecularColor | Gets or sets the specular color for a material, the range of color values is from 0 to 1. |
![]() | SpecularPower | Gets or sets the material specular power. |
![]() | Techniques | Gets a collection of techniques that are defined for this effect. (Inherited from Effect.) |
![]() | Texture | Gets or sets the current texture. |
![]() | View | Gets or sets the view matrix. |
![]() | WeightsPerVertex | Gets or sets the number of per-vertex skinning weights to evaluate, which is either 1, 2, or 4. |
![]() | World | Gets or sets the world matrix. |
| Name | Description | |
|---|---|---|
![]() | Dispose() | Immediately releases the unmanaged resources used by this object. (Inherited from Effect.) |
![]() | Dispose(Boolean) | Releases the unmanaged resources used by the Effect and optionally releases the managed resources. (Inherited from Effect.) |
![]() | EnableDefaultLighting | Sets up standard key, fill, and back lighting for a SkinnedEffect. |
![]() | Finalize | Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. (Inherited from Effect.) |
![]() | GetBoneTransforms | Gets the bone transform matrices for a SkinnedEffect. |
![]() | SetBoneTransforms | Sets an array of bone transform matrices for a SkinnedEffect. |
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

