SamplerState Properties
XNA Game Studio 2.0
| Name | Description | |
|---|---|---|
![]() | AddressU | Gets or sets the texture-address mode for the u-coordinate. |
![]() | AddressV | Gets or sets the texture-address mode for the v-coordinate. |
![]() | AddressW | Gets or sets the texture-address mode for the w-coordinate. |
![]() | BorderColor | Gets or sets the border color. |
![]() | MagFilter | Gets or sets a magnification filter. |
![]() | MaxAnisotropy | Gets or sets the maximum anisotropy. The default value is 0. |
![]() | MaxMipLevel | Gets or sets the level of detail (LOD) index of the largest map to use. |
![]() | MinFilter | Gets or sets a minification filter. |
![]() | MipFilter | Gets or sets a mipmap filter to use during minification. |
![]() | MipMapLevelOfDetailBias | Gets or sets the mipmap level of detail (LOD) bias. The default value is 0. |
