RenderTarget Members
XNA Game Studio 3.1
The following tables list the members exposed by the RenderTarget type.
| Name | Description | |
|---|---|---|
![]() | Format | Gets the format of the render target. |
![]() | GraphicsDevice | Gets the graphics device associated with this render target resource. |
![]() | Height | Gets the height, in pixels, of this render target. |
![]() | IsContentLost | Gets the current state of the content on a device. |
![]() | IsDisposed | Gets a value that indicates whether the object is disposed. |
![]() | MultiSampleQuality | Gets the number of quality stops available for a given multisample type. |
![]() | MultiSampleType | Gets the levels of full-scene multisampling that the device can apply. |
![]() | Name | Gets the name of this render-target resource. |
![]() | RenderTargetUsage | Gets or sets render target usage flags. |
![]() | Tag | Gets the resource tags for this render target. |
![]() | Width | Gets the width, in pixels, of this render target. |
| Name | Description | |
|---|---|---|
![]() | Finalize | Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | raise_ContentLost | Occurs when content is about to be lost on a GraphicsDevice. |
![]() | raise_Disposing | Raises the Disposing event when called from within a derived class. |
| Name | Description | |
|---|---|---|
![]() | ContentLost | Occurs when resources are lost (for example, when the current device is lost). |
![]() | Disposing | Occurs when RenderTarget.Dispose Method is called or when this object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime. |

