Export (0) Print
Expand All
Expand Minimize
This topic has not yet been rated - Rate this topic

RenderState.Wrap1 Property

Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public TextureWrapCoordinates Wrap1 { get; set; }

Property Value

Combination of values from TextureWrapCoordinates to set or get.

Valid values for this render state can be Zero, One, or both. These cause the system to wrap in the direction of the first, second, third, and fourth dimensions, sometimes referred to as the s, t, r, and q directions, for a given texture.

Xbox 360, Windows XP SP2, Windows Vista
Did you find this helpful?
(1500 characters remaining)
Thank you for your feedback

Community Additions

© 2014 Microsoft. All rights reserved.