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RenderState.PointSpriteEnable Property

Enables or disables full texture mapping on each point. The default is false.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public bool PointSpriteEnable { get; set; }

Property Value

true to set texture coordinates of point primitives so that full textures are mapped on each point; false otherwise. When false, the vertex texture coordinates are used for the entire point.
Xbox 360, Windows XP SP2, Windows Vista
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