Export (0) Print
Expand All
Expand Minimize

RenderState.FogEnd Property

Bb196924.note(en-us,XNAGameStudio.31).gifNote
This property is available only when developing for Windows.
Gets or sets the depth at which pixel or vertex fog effects end for linear fog mode. The default value is 1.0f.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public float FogEnd { get; set; }

Property Value

Value that represents the ending depth to set or get.

Depth is specified in world space for vertex fog, and in either device space [0.0, 1.0] or world space for pixel fog. For pixel fog, these values are in device space when the system uses z for fog calculations, or in world space when the system uses eye-relative fog (w-fog).

Windows XP SP2, Windows Vista

Community Additions

ADD
Show:
© 2014 Microsoft