RenderState.ColorWriteChannels1 Property
XNA Game Studio 3.0
Gets or sets a value that enables a per-channel write for the render target color buffer. The default value is ColorWriteChannels.None.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
public ColorWriteChannels ColorWriteChannels1 { get; set; }
Property Value
Value of the ColorWriteChannels enumeration that specifies the color channel to set or get.
This property works in addition to the ColorWriteChannels property. Color writing is available if SupportsColorWrite is true.