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RenderState.ColorWriteChannels Property

Gets or sets a value that enables a per-channel write for the render target color buffer. The default value is ColorWriteChannels.None.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public ColorWriteChannels ColorWriteChannels { get; set; }

Property Value

Value of the ColorWriteChannels enumeration that specifies the color channel to set or get.

Color writing is available if SupportsColorWrite is true.

Xbox 360, Windows XP SP2, Windows Vista

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